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The Best of Select: Games 15
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Best of Select, The - Games 15 (1997)(Select)(M4)[compilation].iso
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dosgames
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boom
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boom.doc
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1995-02-12
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4KB
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122 lines
This here's the .doc file for Boom.
Boom is pretty much the same as the arcade game M*ssile C*mmand from the
early 1980s. To run it, you may or may not require:
-an IBM compatible computer, 386 or higher recommended
-a VGA card
-a mouse
-a Sound Blaster compatible sound card if you want sound
The object of the game is to keep the incoming missiles from destroying
your bases. You get five bases to start with. You launch your missiles
with the left and right mouse buttons; left launches from the your left
missile base, and the right button launches the missile from your right
missile base. It says how many missiles you have left for each missile
base in the upper corners of the screen.
There are 18 levels of increasing difficulty. After each level, you get
one base back, and after every three levels, the scenery changes and you
get all your bases back.
The levels start out pretty easy, but as things progress you will encounter
extra little surprises that will make life a whole lot more interesting.
Your score is printed in the top of the screen. Scoring is as follows:
Each missile destroyed: 100 points
Each base remaining at the end of a level: 200 points
Each of your missiles remaining at the end of level: 25 points
Boom has a couple of command line options, which could be marginally
useful under certain circumstances:
-h, -? displays a list of command line options
-q quiet -- suppresses sound, even if you have a sound card
-g G-rated mode -- suppresses a certain semi-obscene digitized
voice
It also has a few other command line options, which I'm not going to tell
you about right now ;)
To run with sound, you need a Sound Blaster compatible sound card, and
the sound driver CT-VOICE.DRV must be located in the path specified by
the environment variable SOUND.
For example, if CT-VOICE.DRV is located in the directory C:\SB\DRV,
you must have the line
SET SOUND=C:\SB
in your AUTOEXEC.BAT file. Note that DRV is not specified; the driver is
assumed to be in the DRV directory within whatever directory SOUND specifies.
If you don't have this environment variable set, chances are the sound won't
work. CT-VOICE.DRV should be supplied in the ZIP file for this game.
==============================================================================
If you have any comments or questions about this silly game, I can either be
reached at the address far below by snail mail, or on the internet at:
cs94169@cs.ualberta.ca <-- PREFERRED, but only good to the end of
April, 1995
OR
dbond@gpu.srv.ualberta.ca <-- only good September 15 to the end of
April, every year for the next couple of
years (at least)
Extra special thanks to Tony Tavener for his invaluable help in the making
of this thing. I probably wouldn't have finished it without his help
(which may be seen as a good thing). He rendered the six ray-traced
backgrounds for the levels themselves, as well as answered my stupid
questions at 4 in the morning.
If you like this game, or just enjoy supporting poor, starving first-year
university students who don't even have the money to upgrade the
386SuX-16s they've been running on for five or six years, then please send
five dollars or whatever huge donation you'd prefer to:
David Michael Bond
9515-89 Avenue
Peace River, Alberta
T8S 1G7
Canada
P.S.: This is just in case anyone actually believes the stuff that is
printed on the screen when the game is first run (DOS/4GW, etc.):
That's all crap! Do you think the game would look and feel like it does
if that stuff were true? There's no way this was written under protected
mode! I wrote it under Turbo C (something that I will no longer touch with
a ten foot pole) in real mode. Please believe me when I say the following:
this game doesn't actually represent my full programming capabilities. I
threw it together REAL quick and REAL dirty just because I wanted to play
M*ssile C*mmand. That's all. I will do better. Really I will. Just give
me another chance, please, I beg you...